I took the GoPro Fusion digital camera for a rip at Mammoth in the course of the newest storm cycle. It was the first actual pow run of the season, so I was undoubtedly dusting off the cobwebs somewhat bit! The thought of 360 cameras is all somewhat hazy just because it sort of takes so much to wrap your brain around a couple of primary questions. Issues like “well what do I use it for?” or “How can I share it?” or “How do I deal with the footage?” are all too widespread in the 360 area. It takes a bit of bit of digging round in the mud, however to date with a bit bit of exploration, I’ve been fairly pleasantly stunned with the chances. GoPro’s Fusion isn’t the one thing out available on the market, but the good thing is using it feels fairly familiar to your average GoPro consumer. It has voice management, it’s waterproof, and it goes in all the same mounts you already have.
First off let’s reply why use a Fusion in the primary place. The most important factor is probably with the ability to have the liberty of seeing a second from any angle. It captures every little thing around you so later you’ll be able to go back and watch it from any course. Is that cool? I feel so! It turned rather more cool to me once I had all of the plugins installed in Premiere and it got here time to edit. The subsequent huge thing it presents is stabilization. I had my fusion in in all probability probably the most wobbly mount going far and wide, yet the final product seems like a gimbal. There’s no gimbal contraption to carry or cables or batteries outdoors of the digital camera, it’s just the digital camera mounted to something! The last thing is the notion that it erases no matter it’s mounted to, so the digital camera seems prefer it’s floating. On this video I had my Fusion on the extendable pole it comes with, but I strapped that to the top of my ski pole, so I might nonetheless maintain my poles and ski as normal. It’s not that heavy so it didn’t get in the best way all that much.
Dealing with the Footage
Fusion data to two separate SD cards, requiring you to do one step that’s less than best – the “stitching” part – when you’re on the computer. When you’re going on to cellular with the share, the GoPro app has now made it fairly seamless to not solely preview the reside shot in 360 (you possibly can pan, pinch, zoom stay), but in addition obtain your footage/photographs in 360, and either share in 360 or create an Overcapture shot. I’m far more into the Overcapture concept, just because I’m still sharing my type of conventional artwork type of shifting photographs to music, only it’s as if my video content is extremely excessive decision in all instructions. The same method you’d report in 4K and crop and pan and zoom, is what Overcapture is for 360 video. I have video in all directions that I can crop into, pan, zoom, rotate nevertheless I would like.
So on the desktop, download GoPro Fusion Studio (scroll down until you see the mac/home windows installers). You’ll be able to either plug the digital camera into the pc immediately, or when you’ve copied off the media, drag all the information from Fusion into the app (or just the primary folder housing both your 100GBACK and 100GFRNT folders). Do not delete any of the information from the SD card (these pesky .thm or .lrv information are completely needed for stitching). You’ll get a low res preview of your whole movies inside a minute or two, then you definitely’ll want to pick what items you need to render to top quality. This step, sadly, takes for f***ing ever. I not often render anything longer than 30 seconds if I’m just taking a look at a shot – but when I have to – I’ll line up an entire queue of photographs, hit render, and go for a run or one thing.
The newest Fusion Studio will mechanically acknowledge the orientation of the digital camera and stabilize it to be degree and excellent. If you’d like it to stabilize the shakes, however not all the time level in one path, click on the option “Anti Shake” as an alternative of “Full Stab”. This is in all probability higher for POV stuff where you’re going in a sure path. I like the complete stabilize just because I’m going to do all my moves in publish within Premiere/After Effects. In this first step you have got the choice of 360 vs. Overcapture. The Overcapture is nice should you’re in search of a fast share, however you possibly can’t animate the orientation or anything. You’ll be able to spit out a cool Tiny Planet pretty fast, but if you need the custom stuff, you gotta go 360 first. Within the settings before you’re rendering you’ll be able to modify white stability, shadows + highlights, sharpness, and change between GoPro Colour and Flat. I choose Flat often as a result of I shade right in publish. If you want to take a number of items from the identical clip (which I recommend to save lots of on render time), hit “CREATE A COPY” down at the backside to copy all your settings into a new clip you could regulate the trim time.
When you hit Add to the Render Queue, a dialogue brings up a bunch of choices. It provides you these options only once if you begin rendering considering your whole content is going to the same place. It’s principally asking about Modifying vs. YouTube vs. Fb, and what resolutions. I all the time do “Editing”, and “5.2K”. Subsequent, as soon as your video is in the queue, you possibly can click on on it and regulate much more settings. It provides you the choices of Video Codec, Resolution (again), audio, and DWarp. To start with for Video Codec – if you want to save on area you’ll be able to hit H.264, which can vastly reduce the info measurement. When you go together with Cineform 422 Excessive, anticipate 1 min to be about 1GB. I like quality so I often do Cineform, but if I’m doing something for Instagram, H.264 is ok. Know that H.264 maxes out at 4K, so in case you shot in 5.2K, you’ll have to make use of Cineform if you would like alllll the qualities. Final on the listing is the DWarp – that’s a flowery algorithm that analyzes your image and takes out the stitch-lines. For those who flip this off, the render will go quicker and you’ll have a more rough wanting sew. Once you’re all good, hit Render…. … and go seize a coffee at Starbucks… the one which’s a couple miles away not the one throughout the street! 😛
After You’ve Rendered
Ok, so that you’ve rendered your 360 content material. It’s not traditional 16×9 – it’s truly a 2×1 equirectangular video. By itself it’ll look bizarre, however we’ll put it into some particular purposes to cope with the content material. After I render a clip the very first thing I do is open up GoPro VR Participant . You possibly can drag your equirectangular video immediately in there and it’ll give you the greatest 360 viewing expertise. You’ll be able to pan and zoom, go searching, and so on. I like to observe my clips in this viewer first to get a feel for what the shot appears like before I take it to video.
Taking Excessive Quality Body Grabs
First off, the rad thing about GoPro VR Player is you can also make the window any measurement or facet ratio you need. As a result of your video is 360, you will have any body measurement out there. Need an instagram story? Make the window tall and slender. Want an internet banner? Make the window large and brief! When you’re in GoPro VR Participant, at any level you’ll be able to pause the video and go as much as Window > Print Display (or Print Display HQ). Non HQ shall be around 5-6 megapixels, whereas HQ will do the complete decision from the unique file – regardless of window measurement. They spit out to the desktop as PNGs. The HQ ones are a bit sluggish to cope with because they’re such excessive decision so I often open in Photoshop and re-export as a smaller JPG file. You need to use this course of for any Fusion pictures or Video!
Modifying in Premiere or After Results
Before you open Premiere or After Effects be sure to have the GoPro VR plugins. In Premiere determine if you want to do overcapture or 360 video for the online.
When you’re doing 360 video, take one in every of your equirectangular 360 video information and drag it onto the New Sequence button in your undertaking pane. It’ll make a sequence that’s 2×1 and right here you’ll be able to reduce your VR video to music, cuts, and so forth. You need to use the plugin GoPro VR Horizon to re-orient where the subject matter is in the frame (as your beginning place for 360). If you’re exporting Premiere ought to have a checkbox that is “Video is VR”.
For those who’re trying to do Overcapture, make a new sequence as you normally would. Keep in mind, since your video file can stretch to any frame measurement, think about some prospects with unique body sizes. I will make new sequences which are 1350 x 1080 (5×4) for vertical Instagram, or 1080×1080 squares for Fb, and so forth. Let’s start with conventional 1080P 16×9. Drag your equirectangular video into the timeline. Subsequent, add the effect “GoPro VR Reframe”. It’ll pop your video from an equirectangular into a semi regular wanting video. In the event you click on on the header of the GoPro VR Reframe impact in the consequences panel, you possibly can then click on and drag round in your video in the program video window to reframe the shot. Regulate FOV with the slider. Right here you’ll be able to keyframe from one angle to another in the same shot. In the event you feel like you’ll be able to’t quite get the best angle on your video, add the plugin “GoPro VR Horizon” underneath the Reframe plugin. You will have 3 more management points to adjust rotation and what not. This is how I made the video above. Maintain in mind simple moves are greatest to start out out with, till you start getting fairly good at keyframing.
Presently there’s a weird bug in Premiere where easing (in the event you change your keyframes to Ease) doesn’t get utilized to Premiere keyframes because the plugin has its personal ease in the type of the “smooth transition” slider. To actually customize your keyframing, you’ll in all probability need to do a dynamic hyperlink to After Results. When you do this, you possibly can ease and modify your keyframes all you want. One thing I observed once I dynamic linked from Premiere to After Results was my videos turned far more zoomed in. To get around this, as soon as in AE, I scaled my video right down to 43.5% to retain the right FOV and measurement.
Including screenshots and photograph examples shortly. Let me know what else you’d wish to know!
Take a look at the Fusion here – let me know in the event you’re interested in it!